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TAPS: Totally Accurate Pandemic Simulator
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Devlog
Update #8: Bug fixes and polish
April 13, 2020
by
Daniel Toillion
Bug Fixes Fixed clipping through the blue bin Fixed menu losing selected item when game loses focus Gameplay Overhauled movement and throwing for a smoother experience and easier pickup of TP Design A...
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Update #7: Scoring overhaul, design update, out of bounds zone
April 10, 2020
by
Daniel Toillion
Design: Added animated trees and grass Added plane (ground) to scenery Fixed scoreboard font scale and tweaked lights Score multiplier now shown in the in game ui. A blue text flashes each time you sc...
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Update #6: Design tweaks, terrain types, infinite mode
April 08, 2020
by
Daniel Toillion
Gameplay: Player speed increases on the pavement and decreases on the grass No more ten day limit, survive as long as you can Amount of people increases more slowly Amount of initial infected eventual...
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Update #5: More info to the user, no hidden tp
April 05, 2020
by
Daniel Toillion
Leaderboard Add platform to the high-score Display platform in high-scores scene UI Explain the reason for game over on game over screen. Show points increased when TP enters the bin Show healthy pers...
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Update #4: WIP Leader-boards, scoring system
March 28, 2020
by
Daniel Toillion
HIGHSCORES! Enter your name on the main menu. The game will automatically post your score at the end of each attempt. Click the trophy icon in the main menu to see your score. Up next: Prevention o...
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Update #3: Bug fixes, timer, design iteration and polish
March 26, 2020
by
Daniel Toillion
#update
Clamp player movement to prevent clipping through colliders. Various code improvements and menu consolidation. Added game timer. Display time on menus and in-game. Interactive lamp posts break when t...
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Update #2 - Toon shader, sound controller refactor, gameworld UI
March 24, 2020
by
Daniel Toillion
Added toon shading and adjusted colors and lighting Refactored sound controller Removed screen overlay UI in favor of in-game stats displayed on a billboard Tweaked the position and orientation of the...
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Update #1 - Faster, smoother, prettier
March 19, 2020
by
Daniel Toillion
#update, #iteration1
I am not going to update the standalone versions until the Game Jam rating period is over. The browser version will reflect the latest changes in the meantime. Smoother and more precise player moveme...
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